The third generation, made up of Ruby and Sapphire (2003), gave us weather conditions (which thankfully weren’t dependent on the same kind of real-time hardware as their predecessors). The second generation (2000) introduced a real-time clock that affected gameplay (something Nintendo hadn’t actually fully figured out, and which has since been rendered unusable due to long-dead batteries within the original Game Boy cartridges’ plastic shells) and new types of Poké Balls. After the series’ exciting-but-imperfect debut on the Game Boy in 1998, which featured a vibrant world full of playful new monster friends but still quite a few gameplay kinks to work out, each subsequent pair of entries-or generation as fans know them-began to shine, stuffed full of love, care, and with an abundance of content. In its prime, Pokémon was a thing of intricate beauty.
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