It’s a fraction more numb on turn-in compared to the 1:1 directness you get on a wheel but the twitchiness of the first game is just gone. I haven’t even touched any settings straight out of the box Project CARS 2 feels manageable and planted. On a gamepad, though? It’s simply a different game to the first altogether. The sensation of grip is terrific but so is the feel of it going away, which is way, way more linear and realistic. On a wheel it’s brilliant, from the feeling of being able to step the rear end out – and still save your car from what previously would’ve been a certain, uncontrolled slide – to the feel of the steering sharpening as your tyres come up to temperature, allowing you to really cut into corners and gobble up apexes. “Project CARS 2’s new handling model is a tour de force.
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